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1-09-2026, 20:48 · By Lazlow

Leaked GTA 6 HUD Appears Unchanged in Official Extended Look

Leaked GTA 6 HUD Appears Unchanged in Official Extended Look

The interface seen in early GTA 6 leaks reappeared unchanged during Rockstar's official Extended Look, triggering player criticism over its mobile-style aesthetics and sparking discussion on retail customization.

The mini-map in early footage looked like placeholder scaffolding, but the official Extended Look aired with the exact same layout, health and energy meters, and wanted star cluster. Rockstar did not swap out the overlay between the internal test build and the public broadcast. For players tracking details on the GTA 6 leak tracker, that direct continuity has ignited pushback from fans expecting bespoke graphic styling over high-contrast wireframe data sitting over Leonida.

Mini-map and health meters across Vice City

The core tension comes down to aesthetic contrast: a photorealistic simulation with dense traffic and complex lighting overlaid with flat bars and high-contrast circular radar elements. According to Brazilian gaming creator Sucumba Games, a side-by-side comparison post made the same point:

‘When it showed up in the leaks I swore it was unfinished. Then it showed up in the Extended Look and nothing changed. I hope they change it by November.’

Across Portuguese-speaking GTA accounts, critics argued the flat layout resembles generic mobile styling. One player reported paying an estimated 550 reais for their pre-order, noting, ‘I already bought the 550-reais version and this HUD is a piece of shit, I’m praying they swap it.’ When an interface looks utilitarian instead of cinematic, players spending top-tier money notice immediately.

Wanted level telemetry and community leak fatigue

The viral debate also exposes pre-release scrutiny fatigue. On YouTube, one viewer observed, ‘Can nobody just wait until the game is actually released , everything’s got to be a leak or some shit , takes the surprise out of it.’ On another comment thread, viewers debated whether meters were carried over from earlier titles. In practice, dense open-world telemetry must communicate complex survival states—stamina drain, special ability charge, and law enforcement heat—without forcing players into pause menus during high-speed chases.

Radar customization across earlier Rockstar releases

Pre-launch UI controversy is familiar territory for Rockstar releases. As highlighted in community retrospectives on past launches, Grand Theft Auto V drew documented player skepticism ahead of its 2013 launch for shifting from the classic round radar to a segmented rectangular box with three colored stat bars. Player discussions similarly recall Red Dead Redemption 2 facing early skepticism before retail launch options confirmed modular toggles for regular mini-maps, simple compass ribbons, or a completely disabled HUD.

The tripwire that settles the UI debate is the next official gameplay deep dive broadcast. If that footage shows contextual fade toggles for Ocean Drive cruising alongside persistent meters for five-star chases, the mobile UI critique becomes a solved setting.

Related: Leak tracker · What’s confirmed · Pre-order guide · Editions

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Comments (2):
  1. leakwatcher
    leakwatcher
    3 September 2026 11:18
    Same mini-map from the early leaks. Extended Look left the overlay untouched.
  2. swampthing88
    swampthing88
    7 September 2026 16:05
    that minimap still looks like a fucking phone widget slapped on vice city lmao
Comments
kyle_in_tampa
kyle_in_tampa
Tuesday at 21:14
6.45 MILLION and half of florida still calling in sick on launch day lmao. my boss already knows
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oldschoolSA
oldschoolSA
Tuesday at 22:08
Every big release has one of these guys. Remember the fake SA beta discs. Nobody remembers his name
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rdr2enjoyer
rdr2enjoyer
Tuesday at 19:52
Even if he had the build, Rockstar sat on RDR2 leaks for months and it didn't hurt it one bit.
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Lazlow
Lazlow
Tuesday at 21:20
Standard American broadcast standards at work. As noted in the piece, FCC and network primetime
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