Eurogamer previews say GTA 6 defaults sprint to an L3 hold

Trade coverage says L3 hold sprint returns camera control during foot chases, pending an official Rockstar control map.
Trade breakdowns published around September 2, including coverage amplified from Eurogamer, Kotaku, and TrueAchievements, say Grand Theft Auto VI assigns standard sprinting to an L3 stick click and hold. That retires twenty-five years of face-button mashing and gives the right thumb back to camera and guns while you run.
Unverified press preview consensus; Rockstar has not posted the final DualSense layout
Camera first, chaos second
During a five-star foot chase you can check alleys without a claw grip. Preview writers also flag heavier character weight than GTA Online's arcade sprint cadence.
Eurogamer's framing matters because it sits in the trade-press lane instead of pure leak accounts. When Kotaku and TrueAchievements rhyme with the same L3-hold description, the consensus hardens even without a Newswire diagram. Remap menus and accessibility toggles remain the open product questions.
Open questions
Remap options, tap-sprint accessibility, and vehicle drive-by button conflicts still need an official diagram. Until Rockstar publishes one, L3-hold sprint is strong preview consensus, not a sealed control bible.
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