Preview dossier: GTA 6 car theft needs scans, witnesses, and trust costs

El País, Famitsu, TGG, and Rubius impressions describe a ~150-point friction stack that kills one-button boosts.
A circulating mechanics dossier from international creator previews (El País, Famitsu, TGG, Rubius) reframes Vice City around prep, police memory, and trust fallout. Stealing a sports car on Ocean Drive is no longer sold as a single button tap.
Unverified international creator dossier; not an official Rockstar checklist
WAINK-gated boosts
Boosting civilian rides reportedly means scouting through WAINK for GPS trackers, perimeter alarms, and ignition friction. Witnesses and hollow-star wanted states keep heat alive after you leave the camera's first chase.
Famitsu and Spanish-language preview write-ups keep returning to the same player fantasy killer: you cannot treat every curb car as an immortal escape hatch. That is a bigger tonal shift than any single HUD icon, even if the exact 150-point count is dossier hype instead of a Rockstar spreadsheet.
Companion trust bites back
The same packet ties failed jobs and reckless fire to colder partner AI. Romance chatter is secondary; the gameplay claim is that trust changes cover and getaway help. Rockstar still needs to confirm how much of the 150-point list survives day one.
Police who keep your face will not settle GTA VI's writing fight
What GTA 6 Fans Are Talking About Before November 19
Tribunal filing: Rockstar treated a 32-player online format as a secret
IGN's GTA 6 theft tape: cloners, search cones, and the two-second grab is gone
Console shortages will not pull GTA 6 onto PC with the consoles