A botched score is official. Police memory is not.

Rockstar's VI site frames Jason and Lucia as fugitives after an easy score dies. Persistent clothing logs and vehicle heat are YouTube leak reads, not a published wanted spec.
In GTA V, a botched score still ended the same way. You rammed a roadblock, hid in an alley until the minimap went quiet, and drove back to a luxury safehouse. The official Grand Theft Auto VI portal cuts that safety net. Jason and Lucia are outlaws on the run across Leonida after an easy robbery turns into a state-wide conspiracy. The getaway is the job.
No bunker, no PMC
GTA V's leads, and GTA Online's bunker empires, had private military hardware and underground rooms. Jason and Lucia do not. Roadside motels and back alleys are the published texture. Law enforcement stops being a pause between payout screens and becomes a problem that stays on you. That is the official pitch. It is not a HUD.
Clothing logs are leak tape
Gameplay analysis of leaked test builds on YouTube shows mechanical friction under that outlaw status. Police heat, in that footage, does not need a shot on an officer or a civilian. Shooting public structures is enough, because property damage trips the response. Patrol units log suspect clothing, physical appearance, and getaway vehicle profiles.
Vehicle theft picks up the same logic. Smash a window instead of cloning an electronic key and you get an audible alarm plus visible glass that passing cruisers can see. GTA V let you wipe stars with a five-second respray. Drive a tagged or damaged car in Leonida, on that tape, and the chase restarts on sight. The comparison people reach for is Red Dead Redemption 2's witness and bounty loop: dump the hot car, swap the outfit, vanish into rural scrubland. Outrunning a radar blip on an open highway is the old trick. Persistent vehicle profiles and property-damage heat would make a botched score expensive. They are still a leak-build read. They are not on the VI site.
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